
A technology plan provides the guidance to evolve and mature relevant technologies to address future mission needs, communicate vital information to stakeholders, provide the technical portion of the overall program plan (cost and schedule), and gain strong executive support. It should be a basis for an ongoing technology dialog between the sponsor and systems developers.
- Teacher: Santiago Martinez

Este curso aborda la importancia de comprender y defender al usuario final en el desarrollo de aplicaciones y sistemas de Tecnologias de la Información y la Comunicación. Los estudiantes estarán expuestos a los fundamentos de la interacción factor humano y la tecnologia que incluyen análisis de usuarios y tareas, factores humano. Se hará hincapié en la temática relacionada a la interacción humano y tecnologia en el desarrollo, evaluación y despliegue de aplicaciones y sistemas de Tecnologias de Información y Comunicación, su importancia para propósitos generales como eficiencia, productividad, seguridad, salud y desarrollo sostenible. El desarrollo y uso en sistemas sociotécnicos del concepto de riesgo. Modelos de toma de decisiones humanas. Análisis del factor humano en fallas latentes del sistema en el contexto de las investigaciones de accidentes.
- Teacher: Mauricio Romero

This course is focus on understanding
the capabilities and desires of people and on the kinds of technology available
to interaction designers, together with a knowledge of how to identify
requirements and develop them into a suitable design to use with brain, mobile,
robotic, wearable, shareable, mixed reality, and multimodel interfaces as well
as more traditional desktop, multimedia, and web interfaces. And will includes
discussion of the wide range of interfaces that are now available, how
cognitive, social, and affective issues apply to interaction design, and how to
gather, analyze, and present data for interaction design. A central theme is
that design and evaluation are interleaving, highly interactive processes, with
some roots in theory but which rely strongly on good practice to create usable
products. We will analyze many activities, assignments and videos, to find the different ways in which
interaction design is carried out in practice - both in research and in
industry
- Teacher: Mauricio Romero